Orin’s outfit now drops as loot and is wearable by anyone.Added a brand new fight in Ramazith’s Tower if you betray Nightsong there.While at camp, you can now access and manage the inventories of companions who aren't in your active party.Players playing on machines with low VRAM/RAM should see improved performance.Many performance improvements, particularly in Act III.Two new play modes: Honour Mode and Custom Mode. Epilogue: An entirely new section at the end of the game after the defeat of the Netherbrain that aims to provide a well-deserved sense of closure with your allies.Here are the Baldur’s Gate 3 Patch 5 notes in full: Other options include short rests fully healing the party, disabling death-saving throws, and hiding failed perception checks, which means you’ll never know there was even a roll to begin with. Options include the ability to hide the required roll to succeed dice checks, which gives a more realistic D&D experience, as well as the ability to hide enemy HP in battle, again more closely simulating the tabletop style. Players who do manage to complete the entire game with Honour Mode enabled (without dying) will be awarded the coveted Golden D20.Ĭustom Mode, on the other hand, lets players pick and choose a type of experience best for them. Should players choose, they can continue their adventure, which will then disable Honour mode. When a player dies, they will be presented with statistics of their journey, including how long and how far they survived for. Some of the more powerful ‘unintended exploits’ have been removed for players who embark on an Honour Mode adventure, though have been kept open for players to exploit in other difficulty settings. Inspiration points become more valuable in Honour Mode, Larian explained, because loading previous games - or ‘save scumming’ - is disabled, meaning players need to keep count.
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